Hi!

If you're reading this, thanks for downloading my model upload.

The puropse of this document is mostly to tell you that you will have to either use an "Invert Color" node in Blender3D's Shader Editor, or invert the colors of any textures ending in "_prm_G(smoothness)" in some other program, since Shadow Generations uses smoothness while Blender uses roughness.

Thanks again!
	-Eclipse